PROJECT BASE LEARNING
Conducted through building a prototype. Tasks are given in sequential steps throughout the semester. Students in a group of 3 are asked to build a prototype in order to solve a challenge faced by users that require HCI and UX knowledge in order to deliver a good apps or systems. The report must comply to the project specifications and be given in the form of written report.
PROJECT PART ONE: PROJECT PROPOSAL (1 WEEK)
From the class lectures, discussions and activities performed in the past weeks, you are expected to have a clear idea on how to design, implement and evaluate a user interface. For this semester’s HCI project, each group will have to design a particular interactive system/application/product (either for computer desktop/laptop or mobile/standalone) that interests you. The project may aim to replace or update an established system, or it may aim to develop a totally innovative product with no obvious precedent. The project phases (in parts) will reflect the stages of interaction design process, and submitted as project deliverables throughout the semester. Use the Ideation Worksheet to guide you.
Pre-process: Analysing problem space @ Ideation
It is important to have a clear understanding of why and how you are going to design something, as it can save enormous amounts of time, effort and money later on the design process. Upon reaching your decision, your group should attempt to identify, understand and examine usability and user experience issues through the process of conceptualizing interaction, as described below:
Understand and conceptualize interaction. Analyse and describe a problem space. Are there any problems with an existing product or issues with its user experience? If so, what are they? If you are designing for a new user experience, how do you think your proposed design ideas support, change, or extend the current ways of doing things? Come up with possible solutions to the problems you describe above, i.e. a “better” interface/interaction/etc. that you envision and how it will address the problem. Who will use this application?
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PROJECT PART 2: ESTABLISHING REQUIREMENT
Throughout class lectures, discussions and activities done, students are expected to have a clear idea on how to design, implement and evaluate a user interface. In this semester-long project, each group will have to a particular interactive system/application (either for computer desktop or mobile) that interests them. The project may aim to replace or update an established system, or it may aim to develop a totally innovative product with no obvious precedent. The project phases will reflect the stages of interaction design process, and submitted as project deliverables throughout the semester.
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Project 4 Low Fidelity Prototyping (2 Weeks)
Each group will now run a first implementation (low fidelity prototype) of their proposed application, which will be a paper prototype. Your paper prototype should be able to handle at least 3 of your Concrete Use Cases (main tasks). These use cases may be the scenarios you described in Submission 3; alternatively, you may want to choose different use cases that explore the riskiest parts of your interface, which are the ones that will provide the most pay-off from prototyping. You will test your paper prototypes on at least 3-5 users.
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